Norbert Kupeczki Game Developer Portfolio
Open to opportunities, please check out my portfolio!
Open to opportunities, please check out my portfolio!
Hi,
My name is Norbert Kupeczki, a creative and innovative individual with a passion for gaming, creating games and putting creative thinking to good use. Worked on various individual and team projects as part of university coursework and during my professional career.
In the past few years, I was working in the defence industry, working on military training simulations and training tools, also for game developer companies, making games for various platforms, like mobile and desktop devices.
My main areas of expertise:
I'm mainly interested in gameplay or engine programming, but open to opportunities in other areas too. As I have a huge passion for everything that is gaming, I like to work on "offline" projects, such as board games and tabletop wargames.
A browser-based game of tactics and survival, using Web3 technology. Currently in development using Unity.
A mobile-friendly game of crazy turn-based armoured combat in a Pokémon-like style using Web3 technology.
Wonzie World is a cute, quirky, co-operative, family-friendly game for two, developed in Unity
A small-scale economy simulation with AI-controlled workers, made in Unity 2022.1.16f1
A simple demo of a city generator using the Wave Function Collapse algorithm with FBX exporting option, made in Unity 2022.1.16.f1
A couch co-op game made using Unity 2022.1.16f1 for Global Game Jam 2023.
A vertical slice of game made in Unreal Engine 4, focusing on level design based on a brief provided. Assets made in Blender 2.92.
A simple 2D platformer game, written using modern C++, using the ASGE library.
Another end of my first-year assignment. A vertical slice of a game level made in Unity Engine.
End of my first-year assignment, an Angry Birds-like game written in C++ using SFML.
Animation of a LEGO X-Wing assembly, made in Blender 2.82.