Norbert Kupeczki Game Developer Portfolio
Open to opportunities, please check out my portfolio!
Open to opportunities, please check out my portfolio!
Hi,
My name is Norbert Kupeczki, I'm a third-year Games Technology (BSc) student at the University of the West of England. I live in Bristol (UK), looking for opportunities in the games development industry as a gameplay programmer/designer/developer.
My main areas of expertise:
I'm mainly interested in gameplay or engine programming, but open to opportunities in other areas too.
A small scale economy simulation with AI controlled workers, made in Unity 2022.1.16f1
A simple demo of a city generator using the Wave Function Collapse algorithm with FBX exporting option, made in Unity 2022.1.16.f1
A couch co-op game made using Unity 2022.1.16f1 for Global Game Jam 2023.
A vertical slice of game made in Unreal Engine 4, focusing on level design based on a brief provided. Assets made in Blender 2.92.
A simple 2D platformer game, written using modern C++, using ASGE library.
Another end of my first-year assignment. A vertical slice of a game level made in Unity Engine. Assets made in Maya 2020, textured in Substance Painter.
End of my first-year assignment, an Angry Birds like game written in C++ using SFML.
The simulation of the N-Body problem in 2D, using the Hutt-Barnes algorithm. Visualized in Python 3.
A Space Invader like game written in C++ using SFML.
End of my first-semester assignment in the first year, a Pong like game written in C++ using SFML.
A brick breaker game, written in C++ using SFML
Animation of a LEGO X-Wing assembly, the whole project from modelling to colour correction and compositing done in Blender 2.82.
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