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    • Rising Revenant
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    • City Generator
    • Root Wars - GGJ2023
    • Unreal 4 slice
    • Unity slice
    • Simple 2D platform game
    • Angry Birds
    • Physics Simulation
    • Pong
    • Space Invader
    • Breakout
    • Whack A Walrus
    • 3D Animation
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    • Home
    • My Work
      • Rising Revenant
      • Blob Arena
      • Wonzie World
      • Strategy/Simulation Demo
      • City Generator
      • Root Wars - GGJ2023
      • Unreal 4 slice
      • Unity slice
      • Simple 2D platform game
      • Angry Birds
      • Physics Simulation
      • Pong
      • Space Invader
      • Breakout
      • Whack A Walrus
      • 3D Animation
    • CV
    • Contact
  • Home
  • My Work
    • Rising Revenant
    • Blob Arena
    • Wonzie World
    • Strategy/Simulation Demo
    • City Generator
    • Root Wars - GGJ2023
    • Unreal 4 slice
    • Unity slice
    • Simple 2D platform game
    • Angry Birds
    • Physics Simulation
    • Pong
    • Space Invader
    • Breakout
    • Whack A Walrus
    • 3D Animation
  • CV
  • Contact

Norbert Kupeczki Game Developer Portfolio

Norbert Kupeczki Game Developer PortfolioNorbert Kupeczki Game Developer PortfolioNorbert Kupeczki Game Developer Portfolio

Open to opportunities, please check out my portfolio!

Contact Me

About Me

Hi, 


My name is Norbert Kupeczki, a creative and innovative individual with a passion for gaming, creating games and putting creative thinking to good use. Worked on various individual and team projects as part of university coursework and during my professional career.


In the past few years, I was working in the defence industry, working on military training simulations and training tools, also for game developer companies, making games for various platforms, like mobile and desktop devices.

  

My main areas of expertise:

  • Unity Engine
  • Unreal Engine 4
  • C++ (SFML and ASGE libraries for game development, Unreal scripting)
  • C# (Unity scripting)
  • Unreal Blueprints
  • Blender
  • Substance Painter
  • FMOD
  • Python 3 (Pygame and PyASGE libraries for game development)


I'm mainly interested in gameplay or engine programming, but open to opportunities in other areas too. As I have a huge passion for everything that is gaming, I like to work on "offline" projects, such as board games and tabletop wargames.

Recent works

Rising Revenant

A browser-based game of tactics and survival, using Web3 technology. Currently in development using Unity.

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Blob Arena

A mobile-friendly game of crazy turn-based armoured combat in a Pokémon-like style using Web3 technology.

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Wonzie World

Wonzie World is a cute, quirky, co-operative, family-friendly game for two, developed in Unity


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Strategy/Simulation game demo

A small-scale economy simulation with AI-controlled workers, made in Unity 2022.1.16f1


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Procedural city generator

A simple demo of a city generator using the Wave Function Collapse algorithm with FBX exporting option, made in Unity 2022.1.16.f1

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Root Wars - The Thirst for Life

A couch co-op game made using Unity 2022.1.16f1 for Global Game Jam 2023.


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3D platform game in Unreal Engine 4

3D platform game in Unreal Engine 4

3D platform game in Unreal Engine 4

A vertical slice of game made in Unreal Engine 4, focusing on level design based on a brief provided. Assets made in Blender 2.92.

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Simple 2D platform game

3D platform game in Unreal Engine 4

3D platform game in Unreal Engine 4

A simple 2D platformer game, written using modern C++, using the ASGE library.


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Vertical slice in Unity Engine

3D platform game in Unreal Engine 4

Another end of my first-year assignment. A vertical slice of a game level made in Unity Engine.

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Angry Birds Clone

End of my first-year assignment, an Angry Birds-like game written in C++ using SFML.


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Space shooter

A Space Invaders-like game written in C++ using SFML.


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3D Animation with camera tracking

Animation of a LEGO X-Wing assembly, made in Blender 2.82.


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