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    • Simple 2D platform game
    • Angry Birds
    • Physics Simulation
    • Pong
    • Space Invader
    • Breakout
    • Whack A Walrus
    • 3D Animation
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    • Home
    • My Work
      • Strategy/Simulation Demo
      • City Generator
      • Root Wars - GGJ2023
      • Unreal 4 slice
      • Unity slice
      • Simple 2D platform game
      • Angry Birds
      • Physics Simulation
      • Pong
      • Space Invader
      • Breakout
      • Whack A Walrus
      • 3D Animation
    • CV
    • Contact
  • Home
  • My Work
    • Strategy/Simulation Demo
    • City Generator
    • Root Wars - GGJ2023
    • Unreal 4 slice
    • Unity slice
    • Simple 2D platform game
    • Angry Birds
    • Physics Simulation
    • Pong
    • Space Invader
    • Breakout
    • Whack A Walrus
    • 3D Animation
  • CV
  • Contact

Angry Birds

The end of the first-year assignment, written in C++ using SFML. The game has mouse controls, basic physics, collision detection and three levels. The game culminates everything about object-orientation I picked up during my first year at university, going for a highly functional, maintainable and modular code structure. The main focus was on encapsulation and abstraction.


Please see the codebase on GitHub.


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