A small scale strategy/economy simulation with emphasis on AI driven workers that based on the circumstances carry on doing their assigned task. On the top of their job, all workers have personal needs they need to fulfil every now and then, on this short demo there are only two of these; thirst and energy, but due to the component based approach of the driving system it is very easy to add more.
There was also a big focus on creating decoupled systems using observers, to make it easy to expand the core mechanics, and make this a larger project
Made in Unity 2022.1.16f1
Link to the GitHub repository.
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