In this project, I was practising moving game objects using mathematical algorithms. There are four different game modes:
- Straight - The classic Space Invader style movement, enemies move in a straight line
- Gravity - The enemies slowly accelerate towards the bottom of the screen
- Quadratic - The enemies move along a quadratic curve
- Sine Curve - The enemies move along a sine curve
The game kept the feature from the original game; the enemies start to move faster with every opponent destroyed.
Please see the codebase on GitHub.
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