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    • Home
    • My Work
      • Strategy/Simulation Demo
      • City Generator
      • Root Wars - GGJ2023
      • Unreal 4 slice
      • Unity slice
      • Simple 2D platform game
      • Angry Birds
      • Physics Simulation
      • Pong
      • Space Invader
      • Breakout
      • Whack A Walrus
      • 3D Animation
    • CV
    • Contact
  • Home
  • My Work
    • Strategy/Simulation Demo
    • City Generator
    • Root Wars - GGJ2023
    • Unreal 4 slice
    • Unity slice
    • Simple 2D platform game
    • Angry Birds
    • Physics Simulation
    • Pong
    • Space Invader
    • Breakout
    • Whack A Walrus
    • 3D Animation
  • CV
  • Contact

A simple 2D platform game

My first coding assignment of the second year at the university, this game has been written in C++, using the ASGE library. The project uses Tiled as a middleware to create the tilemap; the code has a parser that reads in the content of the map file, which is then used to create the tile arrays using vector containers storing tile objects. There is also a heavy emphasis on object-orientation, using modern C++ techniques to bring my version of a classic platform game to life.


Please see the codebase on GitHub.


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