My first coding assignment of the second year at the university, this game has been written in C++, using the ASGE library. The project uses Tiled as a middleware to create the tilemap; the code has a parser that reads in the content of the map file, which is then used to create the tile arrays using vector containers storing tile objects. There is also a heavy emphasis on object-orientation, using modern C++ techniques to bring my version of a classic platform game to life.
Please see the codebase on GitHub.
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