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    • Home
    • My Work
      • Strategy/Simulation Demo
      • City Generator
      • Root Wars - GGJ2023
      • Unreal 4 slice
      • Unity slice
      • Simple 2D platform game
      • Angry Birds
      • Physics Simulation
      • Pong
      • Space Invader
      • Breakout
      • Whack A Walrus
      • 3D Animation
    • CV
    • Contact
  • Home
  • My Work
    • Strategy/Simulation Demo
    • City Generator
    • Root Wars - GGJ2023
    • Unreal 4 slice
    • Unity slice
    • Simple 2D platform game
    • Angry Birds
    • Physics Simulation
    • Pong
    • Space Invader
    • Breakout
    • Whack A Walrus
    • 3D Animation
  • CV
  • Contact

Vertical slice in Unity

All the assets in this demo have been made in Maya 2020 with the exception of the player avatar which is from the 2018 Standard Unity Asset pack. The models were textured using Substance Painter. This project was a good exercise in the whole asset creation pipeline from Maya (or any other 3D modelling package) to Unity Engine.


The second part of the project was to create a vertical slice to showcase the models and demonstrate skills in C#.


The main features of the vertical slice:

  • Player movement and animation
  • Camera system (Automated cameras, event-based switching between them)
  • Advanced particle systems
  • Interactive environment (Puzzle, Lock/Key system)


The project files are available from this link.


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