All the assets in this demo have been made in Maya 2020 with the exception of the player avatar which is from the 2018 Standard Unity Asset pack. The models were textured using Substance Painter. This project was a good exercise in the whole asset creation pipeline from Maya (or any other 3D modelling package) to Unity Engine.
The second part of the project was to create a vertical slice to showcase the models and demonstrate skills in C#.
The main features of the vertical slice:
The project files are available from this link.
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