A thrilling tactical battle experience, inviting players to engage in strategic thinking, risk assessment, and the joy of collecting and battling with an ever-growing roster of Bloberts.
Working on this project, my main responsibilities were:
- Integration of on-chain transaction call handling - Sending transaction calls and handling the response, making the game act according to the received data
- Planning and implementing game systems architectures for easier scalability
- UI/UX - Reflecting data for the users, also creating the GUI based on the provided documentation
- FMOD audio system integration
- Bug searching/fixing
Made in Unity 6000.1.0f1
Link to the game's website.
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