A last man standing tactics game where strategic depth and careful planning are your keys to survival. Face off against relentless opponents in an extended battle of strategy and endurance. The game is using Web3 technology and is still in development. Release date is TBD, most likely Q2 2026.
Working on this project, my main responsibilities were:
- Integration of on-chain transaction call handling - Sending transaction calls and handling the response, making the game act according to the received data
- Planning and implementing game systems architectures for easier scalability
- UI/UX - Reflecting data for the users, also creating the GUI based on the provided documentation
- FMOD audio system integration
- Bug searching/fixing
Being developed in Unity 6000.1.0f1
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